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  • #: 191780
  • Price: $0.99 In Apple Store
  • Category: Games
  • Updated: 2009-07-03
  • Current Version: 1.1
  • 1.1
  • Size: 8.00 MB
  • Language: English
  • Seller: Adam Schuetz
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.2.1 or later
  • © 2009 Adam Schuetz
  •  Add to Favorite apps



Join the battle and help Drake and Lind as they take to the skies to fend off hordes of mechanical drones and attempt to free the world from the sky pirates' grasp!SteamTank is an arcade shooter set in a steam punk universe. Pilot a steam….. Read more

iPhone Screenshots

SteamTank iPhone Screenshot 1
SteamTank iPhone Screenshot 2
SteamTank iPhone Screenshot 3
SteamTank iPhone Screenshot 4
SteamTank iPhone Screenshot 5

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Customer reviews

Rated 4/5 based on 2 customer reviews.


3/5 stars
An app store launch title!

This game is so dated( the controls) that if it wernt for the price and the fact I think it's probly a super Indy game( meaning from a single person or no more than a two person team) which is always commendable, it would be 1 star, I mean show me one arena shooter that's still using tilt to move as it's primary control? That's any good at least. Don't be fooled by the discript of muliti controls, tho there are diffrent ones, there for how you fire/shoot, not how you move, you can only move by tilting, with all the same obsticals the formula was generally dumped for by current arena shooter developers. Tho you can adjust the calibration it still feels akwardly resistant to that true sense of control, seems like the game is always fighting to get you to play it table down, it feels your never able to move fluidly to the top and bottom of the screen, without a delay in response to the tilting of the device, not like the comfortable feel that you get from the double joystick formula, and not like that has been perfected yet but still were headed to the end of summer 09, this control formula was dumped mid late 08, you didn't get the memo? For the rest of the game, it seems interesting but with the constricted controls I'll never know how much so, cause that alone is the ultimate of turn offs, reguardless of genre controls are the hart of any game in the store, tho controls are the most fundamental part of any game regaurdless of platform just the same, it's even more so important for the idevice, because just asmuch as the idevice promotes new concepts for "mobile" gaming as well as the general control schem, it's about doing it whithout the user having to sacrifice there style of play or force the issue at all( be totaly aware that your playing on an idevice ) because truth be told no matter how many Phaters( ppl that say the Idevice as a mobile platform is better than the psp or the DS, as a portable platform, when there still isn't one game that is better than or just as good as the best games on either mobile platform, it's like saying the psp is just as good as the ps3 and it's really just a matter of cost?) is that they wish they could have the same excperiance control wise as they did with there PSP or DS, that they claim they gave/ threw away? And had Sony devd the "go" 2 years ago which was not only viable but made it very far in the concept department as the next modle but got shot down for whatever reasons, the idevice would be small patatos and still only be catering towards music lovers, even with a better engine(pixles persecond) and the phone implimintation, because just like the computer if it wernt for gamers we wouldn't have progressed so far so fast from those huge 10foot metal boxes from the 70's( I wasn't born then but I've seen the pics) but because of gamers we got the calculator, desk tops, labtops, home consoles etc. And that's the key it's not really up to apple to go after the portable market or come out with some game specific device, that will probly never happen in the near future, but the Indy developers to push the idevice as the best potable platform on the go by making like wise controls, as it is most games on the idevice gives one a better sense of control and over all freedom when one is stationary or at home, and we play them on the go for a distraction or for show, with the fun factor being secondary which is quit contradictory, if I were a Indy dev, knowing that Sony and nintindo won't give me the time
Of day, knowing that the "go" is coming out, and tho Sony will be taking on a few of the Indy devs, it'll still be like skull&bones socioty to get in, knowing that though I made a couple bucks on an app and quit my day job of fliping burgers that 99cent games won't bring home the bacon I'd be trying to sythisise a code for the ultimate virtual controls more so than an actual game. Imagine how much the ultimate vitual control code would sell for, moreless keep the idevice a viable market for mild to core portable gamers even if you don't make any money off of the control engine. My biggest concern if I were a Indy dev knowing that apple is my only avenu for success in the game world, would be to make sure the platform doesn't become stagnit as a platform for ppl who want more than the pick up and play groopies, that it doesn't become a childs toy when it comes to gaming, for grams& children to preteens. My bat is getting low and if you could get past my spelling and gramar it still probly made very little sense, but it does in my head, I want standard controls for the idevice please!

5/5 stars
Steaming Hot

This is a tilt-control, crystal-quest-esque sans the crystals, arcade shooting frenzy tour de force. It takes a lot of practice to be good at this game -- and you'll know if you're any good because the high score list is shared online with other players. Considering I can't even ride the bus for the cost of this game, it's hard to beat -- and if you're riding the bus, its even more difficult as the bus bumps along.

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